Similarly, since you want to have a wide base you want to keep both feet on the floor. Even though the majority of your weight will be on the foot closest to the opposing player, you need to keep your other foot flat on the floor to brace for counter-blocks and maintain a wide base.
Keep it on the floor. It seems like newer skaters and even some veteran skaters default to only hitting with shoulders or only with hips. You should be hitting with your entire body. Tuck your arm out of the way and make contact with the entire area from your hips to the top of your ribs.
If you only hit with your shoulder or your hips then you leave the rest of their body to adjust and absorb your hit. You remember how we talked about keeping your center of gravity over your base? If you hit with your entire body you literally leave no room for them to physically adjust and absorb your hit. One of my favorite techniques to have people practice with hitting form is popping it.
What I mean by that is getting low and popping up into your hit. If you do this right then when you make contact you force the opposing skater up a little bit, which means they are less balanced and fall over more easily.
I like to think of this in terms of very flamboyantly starting an imaginary lawnmower. While skating I get low enough to touch the floor on the opposite side of the player they are about to hit. Then, as if jerking up to start a lawnmower, I pop up with my shoulder, but keeping my hands off to the side.
Starting gas powered lawnmowers is a quick motion, so the desired effect is that I pop up quickly with my arm out of the way, ribs open and making contact with my entire side, pushing the opposing skater up and over.
Paceline hitting : Basically exactly what it sounds like. Have skaters skate around in a paceline and hit each player as they weave through. They can do this backwards or forwards. When I added that the number of shoulder-only hits reduced dramatically. Four square blocking : Credit to allderbydrills. Objective: To learn how to skate forward, to the sides, backwards by moving your feet quickly without turning around Typical length of drill: 15 mins Materials needed: cones or more if you have a lot of skaters Skill level required: Basic skills skaters need to be cleared for contact to participate in step 2 Description: Four cones are set up in a square formation, as shown in the illustration that follows.
The distance between the cones does not have to be too big, the idea is to keep on moving your feet all the time, not to Sunday skate. Step 1 For one minute each skater moves around the set of four cones at a rapid pace. The purpose is to keep your eyes in one direction, to not look at your feet, and to always go through the middle in order to maximize the agility practice as shown through the blue line in the illustration.
Skaters are to use their hips to move around but should always keep their torsos and eyes facing forward. Skaters should use their feet while moving around the cones in a random order back to front to left to front to right to left to back to front etc. They should make sure that they pass the cones from all sides and not always from the same side, and to switch direction and choose randomly which cone they are about to pass next.
Step 2 Another skater stands in the middle of the four cones, in a proper derby stance. Like what we do? Consider chipping in a few bucks. Wearer of many hats and self-proclaimed roller derby junkie RDJtv. Send pitches, tips, comments and releases to derbyapex gmail. Sign in. The Apex. Walls in Roller Derby are Dying. Zone Play is the Next Big Thing.
Artoo Detoonate Follow. The Apex Follow. Written by Artoo Detoonate Follow. More From Medium. Should United sign Mandzukic? Manchester News. Once a jammer laps the pack, she begins scoring one point for every opposing blocker she passes legally.
She can continue to lap the pack for additional scoring passes for the duration of the jam. Site by Spenlen Media. All photos and content on this website are copyrighted by their respective creators. A transitional, dynamic, or zone play: These words are used interchangeably; they refer to an intermediate play you use to connect multiple static plays together.
In zone, players are often physically apart from each other or not in a set formation. Static play: A set play, usually involving planned movement and formation-based blocking or offense. Though they often end up this way, static plays do not require that players be touching each other. Comms: Communication both calls and responses while executing static or dynamic plays. Verts: vertical ways of dividing the track space. To play zone effectively, the whole wall needs to be able to carry on a back-and-forth conversation.
But dedicating time to training your comms makes them easier, and talking calmly in a conversation with each other ultimately gives you more control on the track.
Holding in 2! Some people can block 1v1 across an entire track, but it may put them off-balance or otherwise at a disadvantage. Instead, I like to focus on the 1—1—1 rule: You can effectively contain someone in your current lane and to one lane at either side.
This goes for vert space, too.
0コメント