Skyrim blackreach where is tower of mzark




















On its remains, you'll find the Key to Alftand Lift. Head through the next gate, where you'll find two people, Umana and Sulla Trebatius, fighting. If you intervene, they'll both attack you, so let one defeat the other and take on the survivor. Then, head into the center of the room to find and activate the Dwarven Mechanism. Head down the stairs from this past room and open the gate. Welcome to Blackreach, one of the coolest areas in all of Skyrim.

This large, underground cavern can take up hours of your time as you explore every bit of it. However, we have a job to do, so let's get to it.

Head toward the spot marked on your map, making your way across the huge cavern and avoiding or fighting the enemies you find along the way. In the southwest corner of Blackreach, you'll find the Tower of Mzark. Head inside and up the stairs you find here. Toward the top, you'll find the mechanism you're looking for.

Find the Lexicon Receptacle and place the Blank Lexicon inside. This will initiate a puzzle that you'll have to solve. Here's the solution for those who don't want to figure it out: Press the button second from the right four times.

This will activate the receptacle and the button second from the left, which you need to press twice. The first button will open and you need to press it just once.

Grab the Elder Scroll before you leave, too, or you'll have to come back for it later when you continue the main storyline. Now, you'll need to head back to Signus. Luckily, there's a lift in the tower you can use instead of heading through Blackreach the long way. It was blocked from the inside, so pull the lever to unlock it.

Once you've returned to the Outpost, the game will require you to be level If you're not, Signus will dismiss you and, when you reach level 15, you'll receive a letter from a messenger. Once level 15, speak with Signus, who will tell you he needs blood from five different species, giving you the Essence Extractor to collect it with.

On your way out to begin this process, you'll be stopped by the "Wretched Abyss. Having every entrance open can help players out of tough spots, so it is worth seeking all seven. If players attempt to reach any of the Great Lifts before unlocking them, they will encounter an impassable barrier. These are the most convenient ways to get around Blackreach and all of Skyrim , so players should open them all to make the trek inside of Blackreach easier with each attempt.

Sky Flores is a writer and game player based out of New York City. His hobbies consist of creating content on YouTube and streaming video games on Twitch. His online alias is SkywardWing. There is a crimson nirnroot growing among some mushrooms here. If you continue to proceed down the stairs, you will eventually reach a stone platform raised slightly above the water between the two waterfalls.

Towards the west of the platform is a short flight of stairs going down into the water. Across the water to the south is a Falmer campsite inhabited by three leveled Falmer. The camp has a Falmer chest, three corundum ore veins , and in the tent at the top of the hill, a Dwemer boss chest. Upon using the lift beyond the door on the northern face of the tower, you will arrive in a short corridor leading to a small chamber.

After entering the chamber, immediately to your right is a stone chair and three tiers of shelves. There are forty-one ruined books resting on the shelves, as well as two Dwemer gyros and a random heavy armor helmet. There are also two Dwemer chests resting on the shelves, one of which has a novice-level lock. Directly opposite these shelves, in the east corner of the room, is another shelf with a random soul gem. In the middle of the room, surrounded by more than a dozen stone benches, is an extinguished campfire with two pots hanging over it.

One pot contains two samples of charred skeever hide , while the other pot contains one glowing mushroom. Nearby is an unowned bed roll and a knapsack propped up against an unusable barrel. Moving ahead to the far right west corner, you will see three stone chairs in front of two tables littered with twelve more ruined books. Resting on one of the tables is a copy of the Smithing skill book The Armorer's Challenge , as well as one of five random potions a potion of cure disease , cure poison , healing , magicka , or stamina.

To the left of the skill book is a Dwemer shelf holding a thistle branch , a bowl of spriggan sap , two pine thrush eggs , and two Dwemer plates. A Dwemer cog rests on top of the shelf. On the opposite side, in the south corner of the room, is a symmetrical arrangement of three stone chairs, two tables, and another Dwemer shelf.

The shelf contains eleven more ruined books, two Dwemer cogs, and another chest with a novice-level lock.



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